Children's Room Show me where
Location | Call Number | Status | |
---|---|---|---|
Children's Room | jGRAPHIC NOVEL/Colfer/Artemis v. 1 | Checked In | |
Children's Room | jGRAPHIC NOVEL/Colfer/Artemis v. 3 | Checked In | |
Children's Room | jGRAPHIC NOVEL/Colfer/Artemis v. 3 | Checked In | |
Children's Room | jGRAPHIC NOVEL/Colfer/Artemis v. 4 | Checked In |
- Series
- Artemis Fowl
- Subjects
- Genres
- Graphic novel adaptations
Graphic novels - Published
-
New York :
Disney/Hyperion Books for Children
c2007.
- Edition
- 1st ed
- Language
- unknown
- Item Description
- "Adapted from the novel Artemis Fowl"--Copyright p.
Numbering based on novels in the Artemis Fowl series. - Physical Description
- unpaged : chiefly col. ill
- ISBN
- 9780786848812
0786848812
9780786848829
0786848820
9781423114079
1423114078
9781368065085
1368065082
9781423145776
1423145771
9781423145493
1423145496 - Main Author
- Other Authors
- , ,
- [v. 1]. Artemis Fowl
- [v. 2]. The arctic Incident
- [v. 3]. The eternity code
- [v. 4]. The opal deception
Colfer's Artemis Fowl (2001) gets gussied up in a new graphic novel version. Twelve-year-old Artemis' criminal character and raison d'être remain unchanged from the original story, but this adaptation condenses the subtleties, while beautifully rendered watercolor artwork lends sophistication to the premise. Fairy and human asides are rendered in differently colored boxes, making reading easier, but the book is so tightly bound that some of the artwork is compromised and some of the speech balloons are hard to see. Crossover appeal for fans of the print version may be tenuous, but this will introduce the child-villain to readers who haven't yet caught the allure of the popular series. Copyright 2007 Booklist Reviews.
Review by School Library Journal ReviewsGr 5 Up— Adapted from the fantasy book of the same name, this graphic novel is beautifully illustrated and should prove an enjoyable read to fans and newbies alike. Diabolical 12-year-old genius Artemis Fowl is troubled by his father's disappearance, his mother's descent into madness, and the depletion of the family wealth. Determined to solve at least one of these problems, he hatches a brilliant plan to crack the secrets of the fairy world. Excellent use of color and shading gives the panels a tremendous sense of light with enchanting effect. Characters are expressively brought to life with fun, exaggerated style. A great addition is the inclusion of "files" from the fairy police force, with mug shots of criminals/monsters.—Dawn Rutherford, King County Library System, Bellevue, WA [Page 150]. Copyright 2008 Reed Business Information.
In graphic novel format, a twelve-year-old genius tries to restore his family fortune by capturing a fairy and demanding a ransom in gold, causing the fairies to fight back with magic, technology, and a particularly nasty troll.
Review by Publisher Summary 2A graphic version of the best-selling series that stars a twelve-year-old criminal mastermind named Artemis Fowl brings to life the underground fairy world, Foaly's extraordinary inventions, Fowl Manor, and Artemis's various evil exploits. Simultaneous. 85,000 first printing.
Review by Publisher Summary 3In 2001, audiences first met and fell in love with a twelve-year-old criminal mastermind named Artemis Fowl. Since then, the series has sold over seven million copies in the United States alone. Now, this phenomenally successful series is being translated into a graphic novel format. Eoin Colfer has teamed up with established comic writer Andrew Donkin to adapt the text. For the first time, rabid fans will be able to see what Foaly's tin hat looks like; discover just how "Beet" Root got his name; and of course, follow their favorite criminal mastermind as he plots and connives in action-packed, full-color panels.