Simple genius

David Baldacci

Book - 2007

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FICTION/Baldacci, David
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Subjects
Published
New York : Warner Books 2007.
Language
English
Main Author
David Baldacci (-)
Edition
1st ed
Physical Description
420 p. : map ; 24 cm
ISBN
9781455550807
9780446580342
Contents unavailable.
Review by Booklist Review

This follow-up to 2004's Hour Game begins with Michelle Maxwell, the former Secret Service agent turned private investigator, scraping the bottom of the emotional barrel. When she wanders into a seedy bar and picks a fight with the biggest guy she can find, she knows someone is about to die . . and she hopes it's not him. Soon Michelle is sidelined at a mental hospital, and Sean King, her partner, is trying to find a case to keep their business afloat. He finds one--a murder at a high-tech think tank--and it's not long before Michelle checks herself out of the hospital and joins Sean. But can they piece together this intricate puzzle in time to save a girl's life and blow the lid off a top-level government conspiracy? The most intriguing element of this compulsively readable novel is its setting: Babbage Town, the think tank, is modeled after World War II's Bletchley Park, where some of the world's top thinkers joined forces to break the top-secret German communications code. Baldacci's twenty-first-century version of Bletchley brings together a community of scientists working on a new kind of computer, but readers familiar with the Bletchley story will note how carefully Baldacci draws the parallels. As always, the two leads work well together, their strengths and weaknesses complementing each other. Baldacci, always strong on suspense but occasionally clunky stylistically, finds his voice here. The best entry in the series. --David Pitt Copyright 2007 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

Last seen in Split Second (2003), former Secret Service agents Sean King and Michelle Maxwell have reached a crisis in their relationship in this less than compelling Washington political thriller from bestseller Baldacci. When Maxwell instigates a fight with the most intimidating bruiser she could find at a local bar and lets herself be beaten unconscious, despite her superior fighting skills, her partner suggests she voluntarily commit herself to a psychiatric facility. While Maxwell reluctantly undergoes treatment to find the childhood roots of her death wish, King probes the suicide of a scientist found on the grounds of Virginia's Camp Peary, a mysterious CIA facility. Both mysteries are fairly run of the mill, lacking the sharp twists and expert pacing that characterize Baldacci's fiction at its best. (Apr. 24) (c) Copyright PWxyz, LLC. All rights reserved

(c) Copyright PWxyz, LLC. All rights reserved
Review by Library Journal Review

With former Secret Service agent Michelle Maxwell in a psychiatric institution (following Hour Game), partner Sean King consoles himself by agreeing to investigate a murder at an exclusive scientific retreatAwhere a lot of suspect characters have ties to the institution tending Maxwell. Will the two team up to figure out what's happening? You bet. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

Murders, kidnappings, international conspiracies, internecine warfare between alphabet agencies, mad scientists and, oh yes, buried treasure, as Baldacci pours it on. Michelle Maxwell and Sean King, once of the Secret Service, but now, reductively, P.I.s chasing the industrial security buck, return in Baldacci's 13th (The Collectors, 2006, etc.) to face a sea of troubles. For one thing, Michelle may be cracking up. We know this because in the opening scene she ventures into exactly the wrong Washington D.C. bar and picks a fight with exactly the wrong Neanderthal. She's almost killed, which, it turns out, might well have been the aim of the game. Instantly, Sean nudges her into a "facility" where she can be restored to mental health by world-class though unconventional psychologist Horatio Barnes, Sean's old friend. (We know how far from hidebound he is because he wears jeans and black t-shirts and drives a Harley.) Restoring Michelle to mental health does not come cheap, so Sean takes on a gig that connects him to a certain high-powered and mysterious enclave in Virginia called Babbage Town. Baggage Town is high-powered because the scientists who work on its behalf are super bright, and it's mysterious because no one really knows what they're working on--except that a breakthrough could bring "the world as we know it to a screeching halt." There, Sean finds the adorable Viggie, an 11-year-old girl genius (mathematics) who is targeted by various nasty types attempting to exploit her. Soon the customary battle ensues. Fortunately, Michelle recovers sufficient mental health to blow the facility and resume the partnership, arriving in time to earn again the thanks of a grateful...make that world. Lamer than usual. Has the formula at last run thin enough to keep Baldacci off the bestseller list? Copyright ©Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.