- Subjects
- Published
-
Avon, MA :
Adams Media Corp
2003.
- Language
- English
- Corporate Author
- Main Author
- Corporate Author
- Physical Description
- 288 pages : illustrations
- ISBN
- 9781580625869
- About the U.S. Chess Federation
- Acknowledgments
- Top Ten Reasons to Learn the Game of Chess
- Introduction
- 1. What Is Chess?
- Early Chess
- Modern Chess
- American Chess
- Computer Chess
- World Chess Champions
- The United States Chess Federation
- 2. The Chessboard
- The Battlefield
- Checkered Squares
- Ranks
- Files
- Diagonals
- Highways
- Squares
- 3. The Pieces and Pawns
- To Begin
- The King
- The Rook
- The Bishop
- The Queen
- The Knight
- Types of Pieces
- The Pawns
- 4. Ending the Game
- Check
- Checkmate
- Winning and Losing
- Draw by Agreement
- Stalemate
- Insufficient Mating Material
- Three-Position Repetition
- Fifty-Move Rule
- 5. Special Moves
- Touch Move
- Promotion
- En Passant
- Castling
- The Clock
- 6. Notation
- Why Keep Records?
- You Already Know the Basics!
- Algebraic Notation
- Other Notations
- Diagrams
- Game Scores
- 7. Basic Strategy
- Principles to Follow
- King Safety
- Greater Force
- Control the Center
- Control More Squares
- Develop the Pieces
- Healthy and Unhealthy Pawns
- Whenever Possible, Operate with Threats
- 8. Threats
- Forcing Moves
- How to Meet a Threat
- En Prise
- Convergence
- Blindfold Play
- Battery
- Promotion
- Opposition
- 9. Planning Checkmate
- The Basic Checkmates
- Two Rooks
- Rook and King
- Queen and King
- The Two Bishops
- Bishop and Knight
- Other Checkmates
- 10. How to Plan Ahead
- Tactics
- Strategy
- Seeing Ahead
- Planning Greater Force
- Controlling the Center
- Getting All Your Pieces Involved
- Exposing the King
- Planning Defense
- 11. What the Pieces Can Do
- Double Attack
- Fork
- Discovered Attack
- Discovered Check
- Pin
- Skewer
- 12. Tactical Weapons
- Removing the Defender
- Overload
- Interference
- Zwischenzug
- Desperado
- No Retreat
- 13. Putting It All Together
- Time or Force?
- The Opening
- The Threats Begin
- Forming a Plan
- Evaluation
- The Initiative
- Counterattack
- Removing the Defender
- Winning a Won Game
- 14. The World of Chess
- A Parlor Game
- Chess Clubs
- Chess Instruction
- Simultaneous Exhibitions
- Composed Problems
- Serious Competition
- Correspondence Chess
- Chess Books and Magazines
- Chess in Education
- Other Forms of Chess
- 15. Chess Computers
- A Modern Invention
- Machines That Play Chess
- Software That Play Chess
- Analysis Engines
- Chess Databases
- Online Chess
- Internet Sources
- Appendix A. Glossary
- Appendix B. Frequently Asked Questions
- Index