The everything chess basics book

Peter Kurzdorfer

Book - 2003

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Subjects
Published
Avon, MA : Adams Media Corp 2003.
Language
English
Corporate Author
United States Chess Federation
Main Author
Peter Kurzdorfer (-)
Corporate Author
United States Chess Federation (-)
Physical Description
288 p. : ill
ISBN
9781580625869
  • About the U.S. Chess Federation
  • Acknowledgments
  • Top Ten Reasons to Learn the Game of Chess
  • Introduction
  • 1. What Is Chess?
  • Early Chess
  • Modern Chess
  • American Chess
  • Computer Chess
  • World Chess Champions
  • The United States Chess Federation
  • 2. The Chessboard
  • The Battlefield
  • Checkered Squares
  • Ranks
  • Files
  • Diagonals
  • Highways
  • Squares
  • 3. The Pieces and Pawns
  • To Begin
  • The King
  • The Rook
  • The Bishop
  • The Queen
  • The Knight
  • Types of Pieces
  • The Pawns
  • 4. Ending the Game
  • Check
  • Checkmate
  • Winning and Losing
  • Draw by Agreement
  • Stalemate
  • Insufficient Mating Material
  • Three-Position Repetition
  • Fifty-Move Rule
  • 5. Special Moves
  • Touch Move
  • Promotion
  • En Passant
  • Castling
  • The Clock
  • 6. Notation
  • Why Keep Records?
  • You Already Know the Basics!
  • Algebraic Notation
  • Other Notations
  • Diagrams
  • Game Scores
  • 7. Basic Strategy
  • Principles to Follow
  • King Safety
  • Greater Force
  • Control the Center
  • Control More Squares
  • Develop the Pieces
  • Healthy and Unhealthy Pawns
  • Whenever Possible, Operate with Threats
  • 8. Threats
  • Forcing Moves
  • How to Meet a Threat
  • En Prise
  • Convergence
  • Blindfold Play
  • Battery
  • Promotion
  • Opposition
  • 9. Planning Checkmate
  • The Basic Checkmates
  • Two Rooks
  • Rook and King
  • Queen and King
  • The Two Bishops
  • Bishop and Knight
  • Other Checkmates
  • 10. How to Plan Ahead
  • Tactics
  • Strategy
  • Seeing Ahead
  • Planning Greater Force
  • Controlling the Center
  • Getting All Your Pieces Involved
  • Exposing the King
  • Planning Defense
  • 11. What the Pieces Can Do
  • Double Attack
  • Fork
  • Discovered Attack
  • Discovered Check
  • Pin
  • Skewer
  • 12. Tactical Weapons
  • Removing the Defender
  • Overload
  • Interference
  • Zwischenzug
  • Desperado
  • No Retreat
  • 13. Putting It All Together
  • Time or Force?
  • The Opening
  • The Threats Begin
  • Forming a Plan
  • Evaluation
  • The Initiative
  • Counterattack
  • Removing the Defender
  • Winning a Won Game
  • 14. The World of Chess
  • A Parlor Game
  • Chess Clubs
  • Chess Instruction
  • Simultaneous Exhibitions
  • Composed Problems
  • Serious Competition
  • Correspondence Chess
  • Chess Books and Magazines
  • Chess in Education
  • Other Forms of Chess
  • 15. Chess Computers
  • A Modern Invention
  • Machines That Play Chess
  • Software That Play Chess
  • Analysis Engines
  • Chess Databases
  • Online Chess
  • Internet Sources
  • Appendix A. Glossary
  • Appendix B. Frequently Asked Questions
  • Index