The city of Ember

Jeanne DuPrau

Book - 2003

In the year 241, twelve-year-old Lina trades jobs on Assignment Day to be a Messenger to run to new places in her decaying but beloved city, perhaps even to glimpse Unknown Regions.

Saved in:

Young Adult Area Show me where

YOUNG ADULT FICTION/DuPrau, Jeanne
1 / 2 copies available

Children's Room Show me where

jFICTION/DuPrau, Jeanne
0 / 1 copies available
Location Call Number   Status
Young Adult Area YOUNG ADULT FICTION/DuPrau, Jeanne Checked In
Young Adult Area YOUNG ADULT FICTION/DuPrau, Jeanne Due Mar 31, 2024
Children's Room jFICTION/DuPrau, Jeanne Due Mar 31, 2024
Subjects
Published
New York : Random House 2003.
Language
English
Main Author
Jeanne DuPrau (-)
Physical Description
270 p.
ISBN
9780375822742
9780375822735
9780385736282
9780375922749
Contents unavailable.
Review by Booklist Review

Gr. 5^-7. Ember, a 241-year-old, ruined domed city surrounded by a dark unknown, was built to ensure that humans would continue to exist on Earth, and the instructions for getting out have been lost and forgotten. On Assignment Day, 12-year-olds leave school and receive their lifetime job assignments. Lina Mayfleet becomes a messenger, and her friend Doon Harrow ends up in the Pipeworks beneath the city, where the failing electric generator has been ineffectually patched together. Both Lina and Doon are convinced that their survival means finding a way out of the city, and after Lina discovers pieces of the instructions, she and Doon work together to interpret the fragmented document. Life in this postholocaust city is well limned--the frequent blackouts, the food shortage, the public panic, the search for answers, and the actions of the powerful, who are taking selfish advantage of the situation. Readers will relate to Lina and Doon's resourcefulness and courage in the face of ominous odds. --Sally Estes

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by School Library Journal Review

Gr 4-7-This truly superb audio recording of the novel by Jeane DuPrau (Random, 2003) takes place in the dark city of Ember, a decaying place with no natural light surrounded by the vast Unknown. Although ancestors had arranged for information on leaving Ember to be made available after the inhabitants have spent 200 years there, a corrupt mayor lost the information many years before the novel begins. Two hundred and forty-one years later, Ember's electrical lighting frequently fails, supplies are dwindling, and the populace is growing increasingly frightened. Twelve-year-old Doon and his acquaintance Lina are intent on finding a way to save Ember. After Lina finds a mysterious and fragmented paper titled "Instructions for Egress," they think they have a way out. Can they escape from the villainous mayor and his soldiers? Can they figure out the missing letters and words in the message? Do they find their way out of Ember and up to a post-apocalyptic Earth? Wendy Dillon, one of the most talented readers of audiobooks, does an amazing job of creating different voices for each character, has absolutely perfect diction, and skillfully conveys the building suspense. Exceptional care has been taken to faithfully convey the author's excellent tale through a combination of a superior narrator and evocative sound effects. This engaging novel is an exceptional audiobook.-B. Allison Gray, John Jermain Memorial Library, Sag Harbor, NY (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Horn Book Review

(Intermediate, Middle School) Unlike the rundown dystopia of Lois Lowry's Gathering Blue, the darkness of Ember is essentially literal. Its people, by and large, are honorable and civilized; its governance is democratic if quasi-theocratic; its economy frugal but fair. But there is no natural light in Ember, and the blackouts of its antiquated electrical grid are coming more and more frequently: ""running out of light bulbs, running out of power, running out of time--disaster was right around the corner."" So thinks Doon, a curious twelve-year-old who, along with his spirited schoolmate Lina, determines to save the city. On a deliberately limited canvas, first-novelist DuPrau draws a picture of a closed society, all of its resources taken from vast but emptying storerooms, with no travel possible beyond the lights of the city. The writing and storytelling are agreeably spare and remarkably suspenseful, and rather than bogging down in explanations of how Ember came to be and how it functions, DuPrau allows the events of the story to convey the necessary information. There's a contrivance or two in keeping the narrative moving, but even the device of a hidden letter, complete with missing words, is used with such disarming forthrightness that readers will be eagerly deciphering it right alongside Doon and Lina. The two protagonists are good sorts, distinctively if not deeply etched, and fans (note: there will be many) will be pleased to know that while Doon and Lina's mission is triumphantly concluded, there's plenty of room for a sequel. (c) Copyright 2010. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. All rights reserved.

(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

This promising debut is set in a dying underground city. Ember, which was founded and stocked with supplies centuries ago by "The Builders," is now desperately short of food, clothes, and electricity to keep the town illuminated. Lina and Doon find long-hidden, undecipherable instructions that send them on a perilous mission to find what they believe must exist: an exit door from their disintegrating town. In the process, they uncover secret governmental corruption and a route to the world above. Well-paced, this contains a satisfying mystery, a breathtaking escape over rooftops in darkness, a harrowing journey into the unknown and cryptic messages for readers to decipher. The setting is well-realized with the constraints of life in the city intriguingly detailed. The likable protagonists are not only courageous but also believably flawed by human pride, their weaknesses often complementing each other in interesting ways. The cliffhanger ending will leave readers clamoring for the next installment. (Fiction. 9-13) Copyright ©Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.

The Instructions When the city of Ember was just built and not yet inhabited, the Chief Builder and the Assistant Builder, both of them weary, sat down to speak of the future. "They must not leave the city for at least two hundred years," said the Chief Builder. "Or perhaps two hundred and twenty." "Is that long enough?" asked his Assistant. "It should be. We can't know for sure." "And when the time comes," said the Assistant, "how will they know what to do?" "We'll provide them with instructions, of course," the Chief Builder replied. "But who will keep the instructions? Who can we trust to keep them safe and secret all that time?" "The mayor of the city will keep the instructions," said the Chief Builder. "We'll put them in a box with a timed lock, set to open on the proper date." "And will we tell the mayor what's in the box?" the Assistant asked. "No, just that it's information they won't need and must not see until the box opens of its own accord." "So the first mayor will pass the box to the next mayor, and that one to the next, and so on down through the years, all of them keeping it secret, all that time?" "What else can we do?" asked the Chief Builder. "Nothing about this endeavor is certain. There may be no one left in the city by then or no safe place for them to come back to." So the first mayor of Ember was given the box, told to guard it carefully, and solemnly sworn to secrecy. When she grew old, and her time as mayor was up, she explained about the box to her successor, who also kept the secret carefully, as did the next mayor. Things went as planned for many years. But the seventh mayor of Ember was less honorable than the ones who'd come before him, and more desperate. He was ill-he had the coughing sickness that was common in the city then-and he thought the box might hold a secret that would save his life. He took it from its hiding place in the basement of the Gathering Hall and brought it home with him, where he attacked it with a hammer. But his strength was failing by then. All he managed to do was dent the lid a little. And before he could return the box to its official hiding place or tell his successor about it, he died. The box ended up at the back of a closet, shoved behind some old bags and bundles. There it sat, unnoticed, year after year, until its time arrived, and the lock quietly clicked open. Chapter 1 Assignment Day In the city of Ember, the sky was always dark. The only light came from great floodlamps mounted on the buildings and at the tops of poles in the middle of the larger squares. When the lights were on, they cast a yellowish glow over the streets; people walking by threw long shadows that shortened and then stretched out again. When the lights were off, as they were between nine at night and six in the morning, the city was so dark that people might as well have been wearing blindfolds. Sometimes darkness fell in the middle of the day. The city of Ember was old, and everything in it, including the power lines, was in need of repair. So now and then the lights would flicker and go out. These were terrible moments for the people of Ember. As they came to a halt in the middle of the street or stood stock still in their houses, afraid to move in the utter blackness, they were reminded of something they preferred not to think about: that some day the lights of the city might go out and never come back on. But most of the time life proceeded as it always had. Grown people did their work, and younger people, until they reached the age of twelve, went to school. On the last day of their final year, which was called Assignment Day, they were given jobs to do. The graduating students occupied Room 8 of the Ember School. On Assignment Day of the year 241, this classroom, usually noisy first thing in the morning, was completely silent. All twenty-four students sat upright and still in the desks they had grown too big for. They were waiting. The desks were arranged in four rows of six, one behind the other. In the last row sat a slender girl named Lina Mayfleet. She was winding a strand of her long, dark hair around her finger, winding and unwinding it again and again. Sometimes she plucked at a loose thread on her ragged cape or bent over to pull on her socks, which were loose and tended to slide down around her ankles. One of her feet tapped the floor softly. In the second row was a boy named Doon Harrow. He sat with his shoulders hunched, his eyes squeezed shut in concentration, and his hands clasped tightly together. His hair looked rumpled, as if he hadn't combed it for a while. He had dark, thick eyebrows, which made him look serious at the best of times, and when he was anxious or angry came together to form a straight line across his forehead. His brown corduroy jacket was so old that its ridges had flattened out. Both the girl and the boy were making urgent wishes. Doon's wish was very specific. He repeated it over and over again, his lips moving slightly, as if he could make it come true by saying it a thousand times. Lina was making her wish in pictures rather than in words. In her mind's eye, she saw herself running through the streets of the city in a red jacket. She made this picture as bright and real as she could. Excerpted from The City of Ember by Jeanne DuPrau All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.