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FICTION/Sandford, John
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Location Call Number   Status
1st Floor FICTION/Sandford, John Due May 31, 2024
Subjects
Published
New York : Berkley Books c1996.
Language
English
Main Author
John Sandford, 1944 February 23- (-)
Edition
Berkley ed
Item Description
"Previously published under the name John Camp"--T.p.
Physical Description
338 p. ; 17 cm
ISBN
9780425155721
Contents unavailable.
Review by Publisher's Weekly Review

Making his fiction debut under his own name--he used the pseudonym John Sandford for his detective novel Rules of Prey , published in July by Putnam--Camp offers a different brand of intrigue, with a multitalented hero as narrator. Artist, cat lover, student of karate and the tarot and freelance computer criminal, Kidd is jack of varied-enough trades to stoke many future adventures. In this one, he's hired by a dying tycoon to befoul the elaborate information systems of a rival aerospace outfit, ostensibly to avenge the company's theft of plans for an innovative defense design. With an attractive burglar as his sidekick, Kidd creates mayhem by stealing information, gathering dirt on the company's employees and implanting ``viruses'' (information-destroying programs) in their computers, but the real enemy turns out to have a different identity. The author's brisk style makes even the welter of technical information that he provides interesting, and the novel's climax is witty and almost cinematic. Whether as Camp or Sandford, he's a welcome addition to the ranks of suspense novelists. 50,000 first printing; $50,000 ad/promo. (Sept.) (c) Copyright PWxyz, LLC. All rights reserved

(c) Copyright PWxyz, LLC. All rights reserved
Review by Library Journal Review

Kidd, a computer-whiz-for-hire, accepts a risky, high-paying assignment to sabotage an aerospace corporation's computer system. A rival firm wants him to stall the company, which had gained unfair advantage by stealing secret plans for a missile-targeting device. Kidd sets to the task by enlisting a beguiling cat burglar, an unscrupulous journalist, and a mystery accomplice who can only be contacted by telephone for great stores of confidential electronic data. Thus, they are able to steal codes, con information, and buy downloads to advance their purpose. A double-cross and murder enliven the final third of the story, but the set up plods too slowly to hold readers' attention until the action starts. Public libraries should buy if marketing hype stirs demand. Previewed in Prepub Alert, LJ 4/1/89; as John Sandford, Camp is also the author of Rules of Prey, LJ 7/89.-- Will Hepfer, SUNY at Buffalo Libs. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

A seriocomic computer-caper novel that's plenty fun to read (until its extended, bleak conclusion)--and a strong follow-up to the author's pseudonymous (as John Sandford) fiction debut, the gripping serial-killer novel Rules of Prey (p. 794). Camp's lively antiheroic narrator, talented Sunday painter and tarot-card reader Kidd, isn't averse to putting his world-class computer skills to shady but lucrative use. So when billionaire industrialist Rudolph Anshisher beckons by way of his sexy right-hand woman, Maggie Kahn, Kidd flies from his Twin Cities base to Chicago to hear the rich man's pitch: destroy rival Whitemark Corp. and its prototype high-tech fighter jet, illegally copied from Anshisher's, and Kidd will be $2 million richer. Sounds good, so Kidd collects a typically caper-ish ""gang"" of misfits for help--bed-mate LuEllen, a professional thief; crusading reporter Dace, now down on his luck; and computer-whiz Bobby, who manifests only as messages on Kidd's computer screen. In a two-pronged attack, the four--later aided by Maggie, who moves into Kidd's bed after LuEllen takes up with Dace--destroy Whitemark: from the inside, by way of a fascinatingly detailed series of modern-carried software-forays, with the Whitemark computer codes stolen during several tense break-ins; and from the outside, by way of a clandestine publicity campaign that nails Whitemark execs for bribery and child porn. But at the moment of victory, Kidd's world turns black, as one member of his team is shockingly killed, and, in a major and surprising twist, he learns villainous troths about Anshisher--and Maggie, who now wants him dead. Some fairly routine revenge-action and a too-pat escape from more trouble close out Kidd's caper. Loses inspiration near the end, but mostly resourceful and entertaining. With two solid thrillers in four months, Camp deserves consideration as thrillerdom's Rookie of the Year. Copyright ©Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.