Child of light

Terry Brooks

Book - 2021

"From the brilliant mind behind the Shannara saga comes an electrifying new fantasy series about a human girl struggling to find her place in a magical world she's never known. At nineteen, Auris Afton Grieg has led an . . . unusual life. Since the age of fifteen, she has been trapped in a sinister prison. Why? She does not know. She has no memories of her past beyond the vaguest of impressions. All she knows is that she is about to age out of the children's prison, and rumors say that the adult version is far, far worse. So she and some friends stage a desperate escape into the surrounding wastelands. And it is here that Auris's journey of discovery begins, for she is rescued by a handsome yet alien stranger. Harrow cla...ims to be Fae--a member of a magical race that Auris had thought to be no more than legend. Odder still, he seems to think that she is one as well, although the two look nothing alike. But strangest of all, when he brings her to his wondrous homeland, she begins to suspect that he is right. Yet how could a woman who looks entirely human be a magical being herself? Told with a fresh, energetic voice, this fantasy puzzle box is Terry Brooks as you have never seen him before, as one young woman slowly unlocks truths about herself and her world--and, in doing so, begins to heal both"--

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Subjects
Genres
Fantasy fiction
Prison fiction
Published
New York : Del Rey [2021]
Language
English
Main Author
Terry Brooks (author)
Edition
First edition
Physical Description
369 pages ; 24 cm
ISBN
9780593357385
Contents unavailable.
Review by Publisher's Weekly Review

Bestseller Brooks's first fantasy since retiring the long-running Shannara series offers an enticing new mystery while delivering enough familiar elements--in both tone and worldbuilding--to make his fans feel right at home. Nineteen-year-old Auris Grieg remembers nothing of her life before being imprisoned by goblins in the middle of a wasteland, though she catches snippets of memories in dreams. After four years, she and her fellow prisoners escape, but at great cost, as her comrades die wandering the wasteland. She believes she will be next--until she is rescued by Harrow, a Sylvan Fae. Harrow introduces Auris to his idyllic, magical world in the belief that she may be Fae herself, despite her human appearance. The more Auris learns of Harrow and his homeland, the more she is drawn to them both, but the truth of her connection with the Fae also ties her to a deeply held secret. Consumed with the need to understand her history, she embarks on a dangerous quest back into human lands with Harrow at her side. Auris is a tough but enchanting protagonist, and the page-turning mystery of her magical origins form the novel's heart. Brooks's fans will be thrilled to have a new series to savor. (Oct.)

(c) Copyright PWxyz, LLC. All rights reserved
Review by Library Journal Review

Auris Afton Grieg has been in the children's prison since the age of 15, with no real memories of her prior life. Her 19th birthday is approaching, when she'll be forced to move to the adult prison. Before Auris can be transferred, she and several others enact a bold escape into the wastelands, chased by their fierce Goblin captors. Only Auris survives and she's soon rescued by a peculiar, handsome, green-skinned stranger named Harrow, who tells Auris that he is Fae, a race that she'd only heard of in stories. Harrow then reveals that he suspects Auris is also Fae, even though she looks more like a human with her olive skin. Harrow and Auris travel to his beautiful home, Viridian Deep, where Auris is by turns welcomed and shunned by the Fae. As her knowledge about magic and the world grows, Auris journeys back to her past to uncover the answers that will unlock her future. VERDICT Brooks's (The Last Druid) latest series launches in an exciting new world filled with juxtapositions of magic and machine, Fae and human, and introduces the one young woman who may be able to bridge the gaps.--Kristi Chadwick, Massachusetts Lib. Syst., Northampton

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

A girl on the run must uncover the truth about her past in order to secure the future. Auris has just broken out of a Goblin prison. If recaptured, she faces certain, gruesome death. She doesn't know why Humans are penned up like animals, and she doesn't know how she herself ended up in the prison. She remembers having parents who loved her, but not who they were or where they lived. All she knows is that she has to keep moving to stay alive. When she's rescued by a strange young man with greenish skin who turns out to be Fae, she's quickly drawn to him and to the beauty of the Faerie city he shows her. She yearns to belong somewhere, and why not in this beautiful city in the trees? But in order to win a place with the Fae, she must recover her lost memories of her own past and prove she's not a danger to the community. The mystery of Auris' past drives the plot forward, and secrets are revealed and new questions uncovered at an appealingly steady pace. Formal language, and the characters' tendency to constantly and explicitly state how they feel ("His hand is stroking my hair and I let him continue for a moment, comforted by the feeling it provides"), keeps the reader at arm's length. But Auris' quest to understand herself and be accepted into a community is a compelling one. A fast-paced plot packed with secrets makes this an enjoyable read in a slightly old-fashioned high-fantasy style. Copyright (c) Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.

One We break out at midnight, just as we agreed. Like ghosts risen from our graves to reclaim the lives that were stolen from us, we flee. We are quick and we are fast, one following the other, staying in order the way Tommy has taught us, pretending it's just a drill, knowing it isn't. No one speaks, no one whispers; no one makes any sound they can avoid. There are no mistakes because there can be no mistakes. Others who have tried to escape this facility before have all made at least one mistake. And all are dead. Courage, I tell myself. I am desperate to get free. We all are. Don't think. Just go! There are fifteen of us--too many for what we are attempting. But once someone is in, it is impossible to decide later that they are out--unless of course you are willing to kill them to keep them from talking. I couldn't do that. None of us could. We're just kids. Ordinary kids in other circumstances; something else now. But still, just kids, not killers. Not yet, anyway. None of us has killed anyone--except maybe JoJo. He says he has, but we can't be sure about what he has or hasn't done. He's big on talk, but you can usually tell when someone is padding the truth, making himself appear to be something he isn't. We all thought that was what he was doing. But still we wonder. We started out as a group of eight: Tommy, Malik, Barris and Breck, Wince, JoJo, Khoury, and me. That would have been enough if together we possessed the skills and knowledge that are needed. But we need more to make this escape happen, as we find out quickly enough once we begin to talk our way through the plan. So we are forced to bring in other kids. It is easy enough to choose the ones we are looking for. All we have to do is keep our eyes and ears open until we discover the handful we need. There are only about 330 of us in the camp. I don't know if other camps exist. Still, I assume there must be more. Given this one's purpose, there pretty much have to be. It's simple mathematics. Our captors number in the hundreds. We call them Goblins--though in truth we have no idea who or what they really are, save not Human. Piggish faces, warped and twisted limbs, bodies much larger than those of Humans, skin hanging loose in gray mottled folds, voices that communicate as often with grunts and snorts as with words. They are despicable creatures that transcend our worst nightmares. The kids in the prison are here to serve them. We are brought here from all over and raised in captivity. Our lives are predetermined. Someone is needed to maintain and operate the hydroponic farms and weapons factories. But the Goblins require something else from us in payment for their services as our jailers. Goblins are carnivores and require fresh meat, so prisoners offer a ready source of both food and labor. Our fates as prisoners are fixed. From the moment we arrive, all of us must work to maintain or repair the prison and grounds or be eaten. The disabled, weak, and injured kids are dispatched early. Those who remain healthy and able-bodied are allowed to grow until they are deemed adults and then sent to the reproductive pens, the work farms, and the factories. Unless, as sometimes happens, overpopulation of the prison requires a culling. Then the healthy are eaten, too. Our numbers are never allowed to fluctuate far. If too many die, new kids take their place. Where do the Goblins find them? Where did they find any of us? How are we chosen? No one knows. I don't know what I am doing here, and this seems to be true for the others as well. The one common denominator we all share is that no one seems to miss us. Some of us are orphans. Others had families--gone now? I wonder if it is the same in the other camps, the ones we never see. Is it different for them? I don't know; I have no way of knowing. I just hope it isn't something worse. All of us are between the ages of ten and twenty. Adults and little kids are kept elsewhere; we don't know where. Kids like us are designated as worker bees until we are determined to be old enough for transport to the reproductive pens. There we are paired off and forced to make babies. Once you spend enough time in the pens to renew the population, you are shipped out to work the farms and factories. If you are unable to reproduce or work, you are retired. That's what it is called--retired. A euphemism for executed. Put down because you no longer serve any useful purpose. Disposed of because, if you can't work and you can't reproduce, you are just taking up space. Sometimes they keep you for other reasons--but not often and not for long. And not for pets. Goblins don't have pets. Just those monstrous things they call Ronks, and those are used primarily for hunting. You can imagine what sort of hunting, right? I am nineteen years of age, as best as I can tell, but the Goblins don't know it. I look very young for my age. Luck of the draw. Because in another year, maybe less, they'll quit caring how I look. They will send me to the pens anyway. I have already made myself a promise. I won't make babies for them. I will die first. The fifteen of us trying to break free have agreed about what is going to happen. There are only two possibilities. All of us will get out or none of us will. If it is the latter, there is no point in wondering about our future. If it's the former, we will be hunted like animals--because, like I say, that is how the Goblins see us. We go out of our cellblock in two groups--one of seven, one of eight--using lockpicks fashioned during the weeks of planning, opening all the doors we can to allow others to do what they want so long as they understand they are not to follow us. Some try anyway because they see it as their only chance, but JoJo discourages them as only JoJo can. What happens to them after that, I don't know. I can't stop to think about it because when you are on the run you don't have time to think about anything but what's going to happen if you are caught. Once clear of the cells we take out the night guards who patrol the walkways--a process carried out by Tommy and Malik using makeshift knives one of our group has fashioned from stolen pieces of shop metal. Their efforts are quick and silent, and the blood on their clothes marks a rite of passage. We race down the stairs to the cellars and through the storage areas. The Goblins don't see us; they don't hear us. Guards standing watch outside the doors of the compounds have no idea yet what is happening inside. Why would they even think about it? You don't think much about your animals once they are safely penned in for the night. You just lock them in and come back for them in the morning. Escape? To what end? Even if we get out, where will we go? We will be missed quickly enough during the morning count; we will be hunted down and brought back. Most will be made an example of. I have seen what that means; they assemble everyone to watch. It isn't something you are likely to forget. It takes a long time to die when you are systematically dismembered. It serves as a useful deterrent to further escape attempts. Except that sometimes even that isn't enough. When survival means you live in a cage and are reduced to the life of an imprisoned animal, a chance at freedom is worth any risk. The tunnel we crawl through is actually an old drainage pipe. It is only used during the flooding periods, and we aren't in one now. Finding the pipe was a rare piece of luck. At first we figured we'd have to climb over or tunnel under the prison walls, using rope ladders for the former or endless digging for the latter. But Wince found the opening to the pipe by accident one day while mopping the cellar floors. It lay behind an iron lid fastened to the stone block wall, but he could tell the lid was meant to open and close and he figured out how to do it. Next time he was sent down he carried lockpicks concealed in the soles of his shoes. It took him only minutes to release the seal on the lid. Once he got that far he wriggled his way inside (being every bit as supple and stretchy as a desert cat) and found a hatch that opened into the pipe. Not long after that, he was moved from mopping floors to organizing storerooms, but he still risked everything to slip away and unseal the hatch, crawl inside, and follow it both ways, discovering that one direction took you to what appeared to be a very deep spill pit and the other to beyond the walls and a way out onto the wastelands. It was Tommy who decided this is how we would escape. A grate seals the far end, but that is hardly enough to stop us if we can make a substance that will melt and break the lock. A big problem without access to chemical corrosives, but then Khoury surprised me by saying she could provide what we needed from the dissolvent she works with in the labs. What was left was to figure out when we would go and how we would survive once we were outside the walls. How big are the wastelands? How many miles would we have to walk to cross them? We were all either born in prison or brought here from other places, and we don't know where anything is. But Tommy found a way onto the roof one day on the pretense of checking for damage after a storm, and his report was deeply troubling. There is nothing but open ground and scrub brush for as far as the eye can see. No one knows for sure what is out there. How are we supposed to stay alive knowing so little? Excerpted from Child of Light by Terry Brooks All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.