Gamer army

Trent Reedy

Book - 2018

"Even though he is only twelve, Rogan Weber is an obsessed gamer, whose motto, ego sum maximus, declares his confidence in his own abilities, and whose parents are also deeply involved in ultra high tech (a little too deeply sometimes); naturally he is thrilled to receive an invitation to join a tech giant's virtual reality TV gaming contest--but as the games become more and more intense and dangerous, he and his fellow gamers realize that something sinister is behind this particular game." --

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Subjects
Genres
Fantasy fiction
Action and adventure fiction
Novels
Adventure fiction
Science fiction
Published
New York, NY : Arthur A. Levine Books, an imprint of Scholastic Inc 2018.
Language
English
Main Author
Trent Reedy (author)
Edition
First edition
Physical Description
325 pages ; 22 cm
ISBN
9781338045291
9781338045307
9781338328448
Contents unavailable.
Review by Booklist Review

This action-heavy first book in Reedy's (Divided We Fall , 2014) new series is not-so-subtly influenced by Ender's Game (1985) and Ready Player One (2011). Like most people in his conspicuously indeterminate future, 12-year-old Rogan Webber spends most of his time in Virtual City, a comprehensive virtual reality world. When he is invited to participate in an elite video game tournament against four other Laser Viper players, Rogan leaps at the opportunity. He soon learns that the competition is run by the Wonkaesque creator of Virtual City, who will eliminate one player after every round. But it soon becomes clear that this game isn't what it appears to be. Despite spending an extended amount of time with one another during the competition, there is little chemistry between characters. Fans of pop-culture-reference-heavy Ready Player One should not expect as much detail in this book, as the same few video game references get recycled frequently. Even so, this fills a niche market in middle-grade sf and will appeal to young gamers.--Caitlin Kling Copyright 2018 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

In this action-packed middle grade adventure, five top American gamers are chosen to participate in an elite tournament as part of a new reality show hosted by one of the world's most powerful corporations. Rogan Webber, 12, is determined to win the competition and be crowned Laser Viper Grand Champion, all to prove himself to his workaholic parents. To succeed, Rogan and the other competitors must work as a team, tackling special Laser Viper missions. One gamer is voted out after every round, and as the contestants are winnowed down, they begin to suspect there's more to the game than they first thought. Pop culture references fly fast and furious as the characters quip, argue, and form unexpected friendships amid constant danger and excitement. Readers will undoubtedly predict some of the tournament's major twists, and Reedy (If You're Reading This) folds in a heavy-handed message about the dangers of virtual reality as a substitute for real life. Still, Reedy offers a diverse cast and an over-the-top sense of excitement. Ages 8-12. Agent: Ammi-Joan Paquette, Erin Murphy Literary. (Nov.) © Copyright PWxyz, LLC. All rights reserved.


Review by School Library Journal Review

Gr 5-8-Twelve-year-old Rogan and four other tween gamers are chosen to compete in a prestigious Laser Viper tournament that seems too good to be true. Whisked off to luxury dorms, the gamers are dropped into missions using the latest in VR technology. As players are eliminated, ulterior motives from the game sponsors are revealed. Attempts at an over-arching narrative around the benefits of technology are delivered through monologues from the tournament facilitator, a high-profile figure in the gaming world. Dialogue among the characters acknowledges gender dynamics in video game culture, though the overuse of acronyms and technical language is distracting. The plot is driven by action in each of the gaming missions. VERDICT A solid additional purchase where gamer novels are in demand.-Angela Wiley, Carnegie Library of Pittsburgh © Copyright 2018. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Horn Book Review

Rogan Webber, twelve, spends most of his life in Virtual City, gaming his way to the top five in Laser Viper. Invited to compete in an exclusive, high-stakes gaming competition at the creator's cushy headquarters, Rogan eagerly agrees, but the young competitors soon realize the game feels alarmingly real. Video gamers especially will love this thrilling, high-tech adventure. (c) Copyright 2019. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

Twelve-year-old gamers at an elite tournament uncover secrets.In the not-so-distant future, the digital world's just as real as the physical one thanks to virtual-reality technology. Rogan, an egotistical-yet-talented "Laser Viper" player, spends more time alone in his virtual apartment (where he's facing eviction for failing to pay rent) than with his parents, who are wrapped up in their own digital lives. When the creator of "Laser Viper" invites him and four other players to a contest to become the "Laser Viper" Grand Champion, he leaves Seattle for the Atomic Frontiers headquarters in Washington, D.C., where he and the other players are sequestered. Joining him are his chief gaming rival, Shaylyn; brusque bully Beckett; brilliant Jacqueline; and team-player Takashi. The advanced version of the game is more real than everbut when certain things don't add up, the players find themselves in danger from an unexpected source. Aside from brown-skinned Jacqueline and implied-Japanese Takashi, the only other main character explicitly of color is Xavier (called X), a brown-skinned, "tough-looking" Atomic Frontiers employee; Rogan, Shaylyn, and Beckett are default white. (Many principal characters are neurodiverse, but their conditions are controlled by the neuroports that also facilitate their play.) During the intricate gaming missions, the perspective hops among the characters (each playing a different class, "Team Fortress"-style), so readers don't miss anything, from the three elimination rounds to the championship, in this fast-paced narrative tailor-made for gamers.Authentic gamer action meets classic sci-fi themes and leaves room for sequels. (Science fiction. 8-14) Copyright Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.

After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience. But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so...real? Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right...in a dangerous world where video games have invaded reality. Excerpted from Gamer Army by Trent Reedy All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.